Drift 36 garage
What every upgrade costs and the level it unlocks at — straight from the game.
Tune
Each part is bought once per car, from left to right. Stock is free. ECU gains are lower on non-turbo engines.
Turbo
The biggest single power gain. Also unlocks the higher ECU stages.
Intake
A cheap first upgrade for a little more power.
Intercooler
Cools the boost air. The big one is needed for ECU Stage 2 and up.
ECU
Multiplies horsepower — more on turbo cars than on naturally aspirated ones.
Nitro
Bottles of nitrous for a boost on demand.
Gearbox
Faster shifts and gearing.
Brake
Stronger brakes for later braking points.
Drivetrain
Swap which wheels are driven. Bought once per layout.
Wheels
34 rims fit every car and are charged each time you fit one.
Tyres
Bought once per car.
Sidewalls
Bought once per car.
Sizing
Front and rear separately, per change.
Wraps & paint
Wraps are bought once per panel, per car. Forged can't go on rims. Paint is charged every time you change it.
Paint
Any colour, charged per change.
Body kit
Each piece is bought once per car. Not every car has every kit — check the car in the car list.
Spoiler
12 options
Front Lips
7 options
Side Skirts
7 options
Custom kits
3 options
Lights & exhaust
Strobes, underglow and exhaust effects are bought once per car and switch on and off for free. Gradient and animated underglow need the Underglow gamepass.
Lights
Exhaust
Stance & handling
Stance is unlocked per car in two steps. Handling is free.
Stance
Ride height, camber (up to ±12°) and wheel spacers.
Handling
Presets: Drag, Drift, Grip, Stock — or tune each slider.
Plates & extras
16 plate styles. Everything here is charged per change.
Extras
Setups
Save and load whole builds, per car.
Unlocks by level
Everything else is open from level 1. Parts you already own stay usable at any level.
Read from the game's garage · updated Oct 6, 2026
Get behind
the wheel.
Hop in, find a tandem partner, and start chasing the perfect line.